Journal article
Computers in Human Behavior Reports, 2026 Nov 9, p. 101446
APA
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Getter, N., Dotan, A., Maimon, A., & Shriki, O. (2026). Virtual Reality as a Neural State-Modulating Technology: EEG Complexity During VR Gameplay Versus VR Gameplay Viewing. Computers in Human Behavior Reports, 101446. https://doi.org/10.1016/j.chbr.2026.101446
Chicago/Turabian
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Getter, Nir, Aviv Dotan, Amber Maimon, and Oren Shriki. “Virtual Reality as a Neural State-Modulating Technology: EEG Complexity During VR Gameplay Versus VR Gameplay Viewing.” Computers in Human Behavior Reports (November 9, 2026): 101446.
MLA
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Getter, Nir, et al. “Virtual Reality as a Neural State-Modulating Technology: EEG Complexity During VR Gameplay Versus VR Gameplay Viewing.” Computers in Human Behavior Reports, Nov. 2026, p. 101446, doi:10.1016/j.chbr.2026.101446.
BibTeX Click to copy
@article{getter2026a,
title = {Virtual Reality as a Neural State-Modulating Technology: EEG Complexity During VR Gameplay Versus VR Gameplay Viewing},
year = {2026},
month = nov,
day = {9},
journal = {Computers in Human Behavior Reports},
pages = {101446},
doi = {10.1016/j.chbr.2026.101446},
author = {Getter, Nir and Dotan, Aviv and Maimon, Amber and Shriki, Oren},
month_numeric = {11}
}