Amber Maimon, PhD

Neurotechnology & human–computer interaction researcher

Virtual Reality as a Neural State-Modulating Technology: EEG Complexity During VR Gameplay Versus VR Gameplay Viewing


Journal article


Nir Getter, Aviv Dotan, Amber Maimon, Oren Shriki
Computers in Human Behavior Reports, 2026 Nov 9, p. 101446


Cite

Cite

APA   Click to copy
Getter, N., Dotan, A., Maimon, A., & Shriki, O. (2026). Virtual Reality as a Neural State-Modulating Technology: EEG Complexity During VR Gameplay Versus VR Gameplay Viewing. Computers in Human Behavior Reports, 101446. https://doi.org/10.1016/j.chbr.2026.101446


Chicago/Turabian   Click to copy
Getter, Nir, Aviv Dotan, Amber Maimon, and Oren Shriki. “Virtual Reality as a Neural State-Modulating Technology: EEG Complexity During VR Gameplay Versus VR Gameplay Viewing.” Computers in Human Behavior Reports (November 9, 2026): 101446.


MLA   Click to copy
Getter, Nir, et al. “Virtual Reality as a Neural State-Modulating Technology: EEG Complexity During VR Gameplay Versus VR Gameplay Viewing.” Computers in Human Behavior Reports, Nov. 2026, p. 101446, doi:10.1016/j.chbr.2026.101446.


BibTeX   Click to copy

@article{getter2026a,
  title = {Virtual Reality as a Neural State-Modulating Technology: EEG Complexity During VR Gameplay Versus VR Gameplay Viewing},
  year = {2026},
  month = nov,
  day = {9},
  journal = {Computers in Human Behavior Reports},
  pages = {101446},
  doi = {10.1016/j.chbr.2026.101446},
  author = {Getter, Nir and Dotan, Aviv and Maimon, Amber and Shriki, Oren},
  month_numeric = {11}
}




Text Only Owlstown
QR Code
Translate to